| #if !defined(_concurrency_ThreadManager_h_) |
| #define _concurrency_ThreadManager_h_ 1 |
| |
| #include "Monitor.h" |
| #include "Thread.h" |
| |
| #include <set> |
| #include <queue> |
| |
| namespace facebook { namespace thrift { namespace concurrency { |
| |
| class ThreadManager; |
| |
| /** PoolPolicy class |
| |
| Tracks performance of ThreadManager object and makes desired changes in thread pool count if any. */ |
| |
| class PoolPolicy { |
| |
| public: |
| |
| virtual ~PoolPolicy() = 0; |
| |
| virtual void onlowWatermark(ThreadManager* source) const = 0; |
| |
| virtual void onhighWatermark(ThreadManager* source) const = 0; |
| |
| }; |
| |
| /** ThreadManager class |
| |
| This class manages a pool of threads. It uses a ThreadFactory to create threads. It never actually creates or destroys worker threads, rather |
| it maintains statistics on number of idle threads, number of active threads, task backlog, and average wait and service times and informs the |
| PoolPolicy object bound to instances of this manager of interesting transitions. It is then up the PoolPolicy object to decide if the thread pool |
| size needs to be adjusted and call this object addThread and removeThread methods to make changes. |
| |
| This design allows different policy implementations to used this code to handle basic worker thread management and worker task execution and focus on |
| policy issues. The simplest policy, StaticPolicy, does nothing other than create a fixed number of threads. */ |
| |
| class ThreadManager { |
| |
| public: |
| |
| ThreadManager(size_t highWatermark=4, size_t lowWatermark=2); |
| |
| virtual ~ThreadManager() = 0; |
| |
| virtual const PoolPolicy* poolPolicy() const = 0; |
| |
| virtual void poolPolicy(const PoolPolicy* value) = 0; |
| |
| virtual const ThreadFactory* threadFactory() const = 0; |
| |
| virtual void threadFactory(const ThreadFactory* value) = 0; |
| |
| virtual size_t highWatermark() const = 0; |
| |
| virtual void highWatermark(size_t value) = 0; |
| |
| virtual size_t lowWatermark() const = 0; |
| |
| virtual void lowWatermark(size_t value) = 0; |
| |
| virtual void addThread(size_t value=1) = 0; |
| |
| virtual void removeThread(size_t value=1) = 0; |
| |
| /** Gets the current number of idle worker threads */ |
| |
| virtual size_t idleWorkerCount() const = 0; |
| |
| /** Gets the current number of total worker threads */ |
| |
| virtual size_t workerCount() const = 0; |
| |
| /** Gets the current number of pending tasks */ |
| |
| virtual size_t pendingTaskCount() const = 0; |
| |
| /** Gets the current number of pending and executing tasks */ |
| |
| virtual size_t totalTaskCount() const = 0; |
| |
| /** Adds a task to be execued at some time in the future by a worker thread. */ |
| |
| virtual void add(Runnable* value) = 0; |
| |
| /** Removes a pending task */ |
| |
| virtual void remove(Runnable* task) = 0; |
| |
| private: |
| |
| size_t _hiwat; |
| |
| size_t _lowat; |
| |
| size_t _idleCount; |
| |
| const PoolPolicy* _poolPolicy;; |
| |
| const ThreadFactory* _threadFactory;; |
| |
| class Task; |
| |
| friend class Task; |
| |
| std::queue<Task*> _tasks; |
| |
| Monitor _monitor; |
| |
| class Worker; |
| |
| friend class Worker; |
| |
| std::set<Thread*> _workers; |
| |
| }; |
| |
| }}} // facebook::thrift::concurrency |
| |
| #endif // !defined(_concurrency_ThreadManager_h_) |