| /** |
| * Licensed to the Apache Software Foundation (ASF) under one |
| * or more contributor license agreements. See the NOTICE file |
| * distributed with this work for additional information |
| * regarding copyright ownership. The ASF licenses this file |
| * to you under the Apache License, Version 2.0 (the |
| * "License"); you may not use this file except in compliance |
| * with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, |
| * software distributed under the License is distributed on an |
| * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| * KIND, either express or implied. See the License for the |
| * specific language governing permissions and limitations |
| * under the License. |
| * |
| * Contains some contributions under the Thrift Software License. |
| * Please see doc/old-thrift-license.txt in the Thrift distribution for |
| * details. |
| */ |
| |
| /* only for silverlight */ |
| #if SILVERLIGHT |
| |
| using System; |
| using System.Net.Sockets; |
| using System.IO; |
| using System.Net; |
| using System.Threading; |
| |
| namespace Thrift.Transport |
| { |
| public class TSilverlightSocket : TTransport |
| { |
| Socket socket = null; |
| static ManualResetEvent readAsyncComplete = new ManualResetEvent(false); |
| public event EventHandler<SocketAsyncEventArgs> connectHandler = null; |
| |
| // memory stream for write cache. |
| private MemoryStream outputStream = new MemoryStream(); |
| |
| private string host = null; |
| private int port = 0; |
| private int timeout = 0; |
| |
| // constructor |
| public TSilverlightSocket(string host, int port) |
| : this(host, port, 0) |
| { |
| } |
| |
| // constructor |
| public TSilverlightSocket(string host, int port, int timeout) |
| { |
| this.host = host; |
| this.port = port; |
| this.timeout = timeout; |
| |
| InitSocket(); |
| } |
| |
| private void InitSocket() |
| { |
| // Create a stream-based, TCP socket using the InterNetwork Address Family. |
| socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); |
| socket.NoDelay = true; |
| } |
| |
| public int Timeout |
| { |
| set |
| { |
| timeout = value; |
| } |
| } |
| |
| public string Host |
| { |
| get |
| { |
| return host; |
| } |
| } |
| |
| public int Port |
| { |
| get |
| { |
| return port; |
| } |
| } |
| |
| public override bool IsOpen |
| { |
| get |
| { |
| if (socket == null) |
| { |
| return false; |
| } |
| |
| return socket.Connected; |
| } |
| } |
| |
| public override void Open() |
| { |
| if (IsOpen) |
| { |
| throw new TTransportException(TTransportException.ExceptionType.AlreadyOpen, "Socket already connected"); |
| } |
| |
| if (String.IsNullOrEmpty(host)) |
| { |
| throw new TTransportException(TTransportException.ExceptionType.NotOpen, "Cannot open null host"); |
| } |
| |
| if (port <= 0) |
| { |
| throw new TTransportException(TTransportException.ExceptionType.NotOpen, "Cannot open without port"); |
| } |
| |
| if (socket == null) |
| { |
| InitSocket(); |
| } |
| |
| if (timeout == 0) // no timeout -> infinite |
| { |
| timeout = 10000; // set a default timeout for WP. |
| } |
| |
| { |
| // Create DnsEndPoint. The hostName and port are passed in to this method. |
| DnsEndPoint hostEntry = new DnsEndPoint(this.host, this.port); |
| |
| // Create a SocketAsyncEventArgs object to be used in the connection request |
| SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); |
| socketEventArg.RemoteEndPoint = hostEntry; |
| |
| // Inline event handler for the Completed event. |
| // Note: This event handler was implemented inline in order to make this method self-contained. |
| socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e) |
| { |
| if (connectHandler != null) |
| { |
| connectHandler(this, e); |
| } |
| }); |
| |
| // Make an asynchronous Connect request over the socket |
| socket.ConnectAsync(socketEventArg); |
| } |
| } |
| |
| public override int Read(byte[] buf, int off, int len) |
| { |
| bool _timeout = true; |
| string _error = null; |
| int _recvBytes = -1; |
| |
| if (socket == null) |
| { |
| throw new TTransportException(TTransportException.ExceptionType.NotOpen, "Socket is not open"); |
| } |
| |
| // Create SocketAsyncEventArgs context object |
| SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); |
| socketEventArg.RemoteEndPoint = socket.RemoteEndPoint; |
| |
| // Setup the buffer to receive the data |
| socketEventArg.SetBuffer(buf, off, len); |
| |
| // Inline event handler for the Completed event. |
| // Note: This even handler was implemented inline in order to make |
| // this method self-contained. |
| socketEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(delegate(object s, SocketAsyncEventArgs e) |
| { |
| _timeout = false; |
| |
| if (e.SocketError == SocketError.Success) |
| { |
| _recvBytes = e.BytesTransferred; |
| } |
| else |
| { |
| _error = e.SocketError.ToString(); |
| } |
| |
| readAsyncComplete.Set(); |
| }); |
| |
| // Sets the state of the event to nonsignaled, causing threads to block |
| readAsyncComplete.Reset(); |
| |
| // Make an asynchronous Receive request over the socket |
| socket.ReceiveAsync(socketEventArg); |
| |
| // Block the UI thread for a maximum of TIMEOUT_MILLISECONDS milliseconds. |
| // If no response comes back within this time then proceed |
| readAsyncComplete.WaitOne(this.timeout); |
| |
| if (_timeout) |
| { |
| throw new TTransportException(TTransportException.ExceptionType.TimedOut, "Socket recv timeout"); |
| } |
| |
| if (_error != null) |
| { |
| throw new TTransportException(TTransportException.ExceptionType.Unknown, _error); |
| } |
| |
| return _recvBytes; |
| } |
| |
| public override void Write(byte[] buf, int off, int len) |
| { |
| outputStream.Write(buf, off, len); |
| } |
| |
| private void beginFlush_Completed(object sender, SocketAsyncEventArgs e) |
| { |
| FlushAsyncResult flushAsyncResult = e.UserToken as FlushAsyncResult; |
| flushAsyncResult.UpdateStatusToComplete(); |
| flushAsyncResult.NotifyCallbackWhenAvailable(); |
| |
| if (e.SocketError != SocketError.Success) |
| { |
| throw new TTransportException(TTransportException.ExceptionType.Unknown, e.SocketError.ToString()); |
| } |
| } |
| |
| public override IAsyncResult BeginFlush(AsyncCallback callback, object state) |
| { |
| // Extract request and reset buffer |
| byte[] data = outputStream.ToArray(); |
| |
| FlushAsyncResult flushAsyncResult = new FlushAsyncResult(callback, state); |
| |
| SocketAsyncEventArgs socketEventArg = new SocketAsyncEventArgs(); |
| socketEventArg.RemoteEndPoint = socket.RemoteEndPoint; |
| socketEventArg.UserToken = flushAsyncResult; |
| |
| socketEventArg.Completed += beginFlush_Completed; |
| socketEventArg.SetBuffer(data, 0, data.Length); |
| |
| socket.SendAsync(socketEventArg); |
| |
| return flushAsyncResult; |
| } |
| |
| public override void EndFlush(IAsyncResult asyncResult) |
| { |
| try |
| { |
| var flushAsyncResult = (FlushAsyncResult)asyncResult; |
| |
| if (!flushAsyncResult.IsCompleted) |
| { |
| var waitHandle = flushAsyncResult.AsyncWaitHandle; |
| waitHandle.WaitOne(); |
| waitHandle.Close(); |
| } |
| |
| if (flushAsyncResult.AsyncException != null) |
| { |
| throw flushAsyncResult.AsyncException; |
| } |
| } |
| finally |
| { |
| outputStream = new MemoryStream(); |
| } |
| } |
| |
| // Copy from impl from THttpClient.cs |
| // Based on http://msmvps.com/blogs/luisabreu/archive/2009/06/15/multithreading-implementing-the-iasyncresult-interface.aspx |
| class FlushAsyncResult : IAsyncResult |
| { |
| private volatile Boolean _isCompleted; |
| private ManualResetEvent _evt; |
| private readonly AsyncCallback _cbMethod; |
| private readonly Object _state; |
| |
| public FlushAsyncResult(AsyncCallback cbMethod, Object state) |
| { |
| _cbMethod = cbMethod; |
| _state = state; |
| } |
| |
| internal byte[] Data { get; set; } |
| internal Socket Connection { get; set; } |
| internal TTransportException AsyncException { get; set; } |
| |
| public object AsyncState |
| { |
| get { return _state; } |
| } |
| |
| public WaitHandle AsyncWaitHandle |
| { |
| get { return GetEvtHandle(); } |
| } |
| |
| public bool CompletedSynchronously |
| { |
| get { return false; } |
| } |
| |
| public bool IsCompleted |
| { |
| get { return _isCompleted; } |
| } |
| |
| private readonly Object _locker = new Object(); |
| |
| private ManualResetEvent GetEvtHandle() |
| { |
| lock (_locker) |
| { |
| if (_evt == null) |
| { |
| _evt = new ManualResetEvent(false); |
| } |
| if (_isCompleted) |
| { |
| _evt.Set(); |
| } |
| } |
| return _evt; |
| } |
| |
| internal void UpdateStatusToComplete() |
| { |
| _isCompleted = true; //1. set _iscompleted to true |
| lock (_locker) |
| { |
| if (_evt != null) |
| { |
| _evt.Set(); //2. set the event, when it exists |
| } |
| } |
| } |
| |
| internal void NotifyCallbackWhenAvailable() |
| { |
| if (_cbMethod != null) |
| { |
| _cbMethod(this); |
| } |
| } |
| } |
| |
| public override void Close() |
| { |
| if (socket != null) |
| { |
| socket.Close(); |
| socket = null; |
| } |
| } |
| |
| #region " IDisposable Support " |
| private bool _IsDisposed; |
| |
| // IDisposable |
| protected override void Dispose(bool disposing) |
| { |
| if (!_IsDisposed) |
| { |
| if (disposing) |
| { |
| if (outputStream != null) |
| { |
| outputStream.Dispose(); |
| } |
| outputStream = null; |
| if (socket != null) |
| { |
| ((IDisposable)socket).Dispose(); |
| } |
| } |
| } |
| _IsDisposed = true; |
| } |
| #endregion |
| } |
| } |
| |
| |
| #endif |