| // Copyright (c) 2006- Facebook |
| // Distributed under the Thrift Software License |
| // |
| // See accompanying file LICENSE or visit the Thrift site at: |
| // http://developers.facebook.com/thrift/ |
| |
| #include "TNonblockingServer.h" |
| |
| #include <iostream> |
| #include <sys/socket.h> |
| #include <netinet/in.h> |
| #include <netinet/tcp.h> |
| #include <netdb.h> |
| #include <fcntl.h> |
| #include <errno.h> |
| #include <assert.h> |
| |
| namespace facebook { namespace thrift { namespace server { |
| |
| using namespace facebook::thrift::protocol; |
| using namespace facebook::thrift::transport; |
| using namespace std; |
| |
| class TConnection::Task: public Runnable { |
| public: |
| Task(boost::shared_ptr<TProcessor> processor, |
| boost::shared_ptr<TProtocol> input, |
| boost::shared_ptr<TProtocol> output, |
| int taskHandle) : |
| processor_(processor), |
| input_(input), |
| output_(output), |
| taskHandle_(taskHandle) {} |
| |
| void run() { |
| try { |
| while (processor_->process(input_, output_)) { |
| if (!input_->getTransport()->peek()) { |
| break; |
| } |
| } |
| } catch (TTransportException& ttx) { |
| cerr << "TThreadedServer client died: " << ttx.what() << endl; |
| } catch (TException& x) { |
| cerr << "TThreadedServer exception: " << x.what() << endl; |
| } catch (...) { |
| cerr << "TThreadedServer uncaught exception." << endl; |
| } |
| |
| // Signal completion back to the libevent thread via a socketpair |
| int8_t b = 0; |
| if (-1 == send(taskHandle_, &b, sizeof(int8_t), 0)) { |
| GlobalOutput("TNonblockingServer::Task: send"); |
| } |
| if (-1 == ::close(taskHandle_)) { |
| GlobalOutput("TNonblockingServer::Task: close, possible resource leak"); |
| } |
| } |
| |
| private: |
| boost::shared_ptr<TProcessor> processor_; |
| boost::shared_ptr<TProtocol> input_; |
| boost::shared_ptr<TProtocol> output_; |
| int taskHandle_; |
| }; |
| |
| void TConnection::init(int socket, short eventFlags, TNonblockingServer* s) { |
| socket_ = socket; |
| server_ = s; |
| appState_ = APP_INIT; |
| eventFlags_ = 0; |
| |
| readBufferPos_ = 0; |
| readWant_ = 0; |
| |
| writeBuffer_ = NULL; |
| writeBufferSize_ = 0; |
| writeBufferPos_ = 0; |
| |
| socketState_ = SOCKET_RECV; |
| appState_ = APP_INIT; |
| |
| taskHandle_ = -1; |
| |
| // Set flags, which also registers the event |
| setFlags(eventFlags); |
| |
| // get input/transports |
| factoryInputTransport_ = s->getInputTransportFactory()->getTransport(inputTransport_); |
| factoryOutputTransport_ = s->getOutputTransportFactory()->getTransport(outputTransport_); |
| |
| // Create protocol |
| inputProtocol_ = s->getInputProtocolFactory()->getProtocol(factoryInputTransport_); |
| outputProtocol_ = s->getOutputProtocolFactory()->getProtocol(factoryOutputTransport_); |
| } |
| |
| void TConnection::workSocket() { |
| int flags=0, got=0, left=0, sent=0; |
| uint32_t fetch = 0; |
| |
| switch (socketState_) { |
| case SOCKET_RECV: |
| // It is an error to be in this state if we already have all the data |
| assert(readBufferPos_ < readWant_); |
| |
| // Double the buffer size until it is big enough |
| if (readWant_ > readBufferSize_) { |
| while (readWant_ > readBufferSize_) { |
| readBufferSize_ *= 2; |
| } |
| readBuffer_ = (uint8_t*)realloc(readBuffer_, readBufferSize_); |
| if (readBuffer_ == NULL) { |
| GlobalOutput("TConnection::workSocket() realloc"); |
| close(); |
| return; |
| } |
| } |
| |
| // Read from the socket |
| fetch = readWant_ - readBufferPos_; |
| got = recv(socket_, readBuffer_ + readBufferPos_, fetch, 0); |
| |
| if (got > 0) { |
| // Move along in the buffer |
| readBufferPos_ += got; |
| |
| // Check that we did not overdo it |
| assert(readBufferPos_ <= readWant_); |
| |
| // We are done reading, move onto the next state |
| if (readBufferPos_ == readWant_) { |
| transition(); |
| } |
| return; |
| } else if (got == -1) { |
| // Blocking errors are okay, just move on |
| if (errno == EAGAIN || errno == EWOULDBLOCK) { |
| return; |
| } |
| |
| if (errno != ECONNRESET) { |
| GlobalOutput("TConnection::workSocket() recv -1"); |
| } |
| } |
| |
| // Whenever we get down here it means a remote disconnect |
| close(); |
| |
| return; |
| |
| case SOCKET_SEND: |
| // Should never have position past size |
| assert(writeBufferPos_ <= writeBufferSize_); |
| |
| // If there is no data to send, then let us move on |
| if (writeBufferPos_ == writeBufferSize_) { |
| GlobalOutput("WARNING: Send state with no data to send\n"); |
| transition(); |
| return; |
| } |
| |
| flags = 0; |
| #ifdef MSG_NOSIGNAL |
| // Note the use of MSG_NOSIGNAL to suppress SIGPIPE errors, instead we |
| // check for the EPIPE return condition and close the socket in that case |
| flags |= MSG_NOSIGNAL; |
| #endif // ifdef MSG_NOSIGNAL |
| |
| left = writeBufferSize_ - writeBufferPos_; |
| sent = send(socket_, writeBuffer_ + writeBufferPos_, left, flags); |
| |
| if (sent <= 0) { |
| // Blocking errors are okay, just move on |
| if (errno == EAGAIN || errno == EWOULDBLOCK) { |
| return; |
| } |
| if (errno != EPIPE) { |
| GlobalOutput("TConnection::workSocket() send -1"); |
| } |
| close(); |
| return; |
| } |
| |
| writeBufferPos_ += sent; |
| |
| // Did we overdo it? |
| assert(writeBufferPos_ <= writeBufferSize_); |
| |
| // We are done! |
| if (writeBufferPos_ == writeBufferSize_) { |
| transition(); |
| } |
| |
| return; |
| |
| default: |
| fprintf(stderr, "Shit Got Ill. Socket State %d\n", socketState_); |
| assert(0); |
| } |
| } |
| |
| /** |
| * This is called when the application transitions from one state into |
| * another. This means that it has finished writing the data that it needed |
| * to, or finished receiving the data that it needed to. |
| */ |
| void TConnection::transition() { |
| |
| int sz = 0; |
| |
| // Switch upon the state that we are currently in and move to a new state |
| switch (appState_) { |
| |
| case APP_READ_REQUEST: |
| // We are done reading the request, package the read buffer into transport |
| // and get back some data from the dispatch function |
| inputTransport_->resetBuffer(readBuffer_, readBufferPos_); |
| outputTransport_->resetBuffer(); |
| |
| if (server_->isThreadPoolProcessing()) { |
| // We are setting up a Task to do this work and we will wait on it |
| int sv[2]; |
| if (-1 == socketpair(AF_LOCAL, SOCK_STREAM, 0, sv)) { |
| GlobalOutput("TConnection::socketpair() failed"); |
| // Now we will fall through to the APP_WAIT_TASK block with no response |
| } else { |
| // Create task and dispatch to the thread manager |
| boost::shared_ptr<Runnable> task = |
| boost::shared_ptr<Runnable>(new Task(server_->getProcessor(), |
| inputProtocol_, |
| outputProtocol_, |
| sv[1])); |
| // The application is now waiting on the task to finish |
| appState_ = APP_WAIT_TASK; |
| |
| // Create an event to be notified when the task finishes |
| event_set(&taskEvent_, |
| taskHandle_ = sv[0], |
| EV_READ, |
| TConnection::taskHandler, |
| this); |
| |
| // Attach to the base |
| event_base_set(server_->getEventBase(), &taskEvent_); |
| |
| // Add the event and start up the server |
| if (-1 == event_add(&taskEvent_, 0)) { |
| GlobalOutput("TNonblockingServer::serve(): coult not event_add"); |
| return; |
| } |
| server_->addTask(task); |
| |
| // Set this connection idle so that libevent doesn't process more |
| // data on it while we're still waiting for the threadmanager to |
| // finish this task |
| setIdle(); |
| return; |
| } |
| } else { |
| try { |
| // Invoke the processor |
| server_->getProcessor()->process(inputProtocol_, outputProtocol_); |
| } catch (TTransportException &ttx) { |
| fprintf(stderr, "TTransportException: Server::process() %s\n", ttx.what()); |
| close(); |
| return; |
| } catch (TException &x) { |
| fprintf(stderr, "TException: Server::process() %s\n", x.what()); |
| close(); |
| return; |
| } catch (...) { |
| fprintf(stderr, "Server::process() unknown exception\n"); |
| close(); |
| return; |
| } |
| } |
| |
| // Intentionally fall through here, the call to process has written into |
| // the writeBuffer_ |
| |
| case APP_WAIT_TASK: |
| // We have now finished processing a task and the result has been written |
| // into the outputTransport_, so we grab its contents and place them into |
| // the writeBuffer_ for actual writing by the libevent thread |
| |
| // Get the result of the operation |
| outputTransport_->getBuffer(&writeBuffer_, &writeBufferSize_); |
| |
| // If the function call generated return data, then move into the send |
| // state and get going |
| if (writeBufferSize_ > 0) { |
| |
| // Move into write state |
| writeBufferPos_ = 0; |
| socketState_ = SOCKET_SEND; |
| |
| if (server_->getFrameResponses()) { |
| // Put the frame size into the write buffer |
| appState_ = APP_SEND_FRAME_SIZE; |
| frameSize_ = (int32_t)htonl(writeBufferSize_); |
| writeBuffer_ = (uint8_t*)&frameSize_; |
| writeBufferSize_ = 4; |
| } else { |
| // Go straight into sending the result, do not frame it |
| appState_ = APP_SEND_RESULT; |
| } |
| |
| // Socket into write mode |
| setWrite(); |
| |
| // Try to work the socket immediately |
| // workSocket(); |
| |
| return; |
| } |
| |
| // In this case, the request was asynchronous and we should fall through |
| // right back into the read frame header state |
| goto LABEL_APP_INIT; |
| |
| case APP_SEND_FRAME_SIZE: |
| |
| // Refetch the result of the operation since we put the frame size into |
| // writeBuffer_ |
| outputTransport_->getBuffer(&writeBuffer_, &writeBufferSize_); |
| writeBufferPos_ = 0; |
| |
| // Now in send result state |
| appState_ = APP_SEND_RESULT; |
| |
| // Go to work on the socket right away, probably still writeable |
| // workSocket(); |
| |
| return; |
| |
| case APP_SEND_RESULT: |
| |
| // N.B.: We also intentionally fall through here into the INIT state! |
| |
| LABEL_APP_INIT: |
| case APP_INIT: |
| |
| // Clear write buffer variables |
| writeBuffer_ = NULL; |
| writeBufferPos_ = 0; |
| writeBufferSize_ = 0; |
| |
| // Set up read buffer for getting 4 bytes |
| readBufferPos_ = 0; |
| readWant_ = 4; |
| |
| // Into read4 state we go |
| socketState_ = SOCKET_RECV; |
| appState_ = APP_READ_FRAME_SIZE; |
| |
| // Register read event |
| setRead(); |
| |
| // Try to work the socket right away |
| // workSocket(); |
| |
| return; |
| |
| case APP_READ_FRAME_SIZE: |
| // We just read the request length, deserialize it |
| sz = *(int32_t*)readBuffer_; |
| sz = (int32_t)ntohl(sz); |
| |
| if (sz <= 0) { |
| fprintf(stderr, "TConnection:transition() Negative frame size %d, remote side not using TFramedTransport?", sz); |
| close(); |
| return; |
| } |
| |
| // Reset the read buffer |
| readWant_ = (uint32_t)sz; |
| readBufferPos_= 0; |
| |
| // Move into read request state |
| appState_ = APP_READ_REQUEST; |
| |
| // Work the socket right away |
| // workSocket(); |
| |
| return; |
| |
| default: |
| fprintf(stderr, "Totally Fucked. Application State %d\n", appState_); |
| assert(0); |
| } |
| } |
| |
| void TConnection::setFlags(short eventFlags) { |
| // Catch the do nothing case |
| if (eventFlags_ == eventFlags) { |
| return; |
| } |
| |
| // Delete a previously existing event |
| if (eventFlags_ != 0) { |
| if (event_del(&event_) == -1) { |
| GlobalOutput("TConnection::setFlags event_del"); |
| return; |
| } |
| } |
| |
| // Update in memory structure |
| eventFlags_ = eventFlags; |
| |
| // Do not call event_set if there are no flags |
| if (!eventFlags_) { |
| return; |
| } |
| |
| /** |
| * event_set: |
| * |
| * Prepares the event structure &event to be used in future calls to |
| * event_add() and event_del(). The event will be prepared to call the |
| * eventHandler using the 'sock' file descriptor to monitor events. |
| * |
| * The events can be either EV_READ, EV_WRITE, or both, indicating |
| * that an application can read or write from the file respectively without |
| * blocking. |
| * |
| * The eventHandler will be called with the file descriptor that triggered |
| * the event and the type of event which will be one of: EV_TIMEOUT, |
| * EV_SIGNAL, EV_READ, EV_WRITE. |
| * |
| * The additional flag EV_PERSIST makes an event_add() persistent until |
| * event_del() has been called. |
| * |
| * Once initialized, the &event struct can be used repeatedly with |
| * event_add() and event_del() and does not need to be reinitialized unless |
| * the eventHandler and/or the argument to it are to be changed. However, |
| * when an ev structure has been added to libevent using event_add() the |
| * structure must persist until the event occurs (assuming EV_PERSIST |
| * is not set) or is removed using event_del(). You may not reuse the same |
| * ev structure for multiple monitored descriptors; each descriptor needs |
| * its own ev. |
| */ |
| event_set(&event_, socket_, eventFlags_, TConnection::eventHandler, this); |
| event_base_set(server_->getEventBase(), &event_); |
| |
| // Add the event |
| if (event_add(&event_, 0) == -1) { |
| GlobalOutput("TConnection::setFlags(): could not event_add"); |
| } |
| } |
| |
| /** |
| * Closes a connection |
| */ |
| void TConnection::close() { |
| // Delete the registered libevent |
| if (event_del(&event_) == -1) { |
| GlobalOutput("TConnection::close() event_del"); |
| } |
| |
| // Close the socket |
| if (socket_ > 0) { |
| ::close(socket_); |
| } |
| socket_ = 0; |
| |
| // close any factory produced transports |
| factoryInputTransport_->close(); |
| factoryOutputTransport_->close(); |
| |
| // Give this object back to the server that owns it |
| server_->returnConnection(this); |
| } |
| |
| /** |
| * Creates a new connection either by reusing an object off the stack or |
| * by allocating a new one entirely |
| */ |
| TConnection* TNonblockingServer::createConnection(int socket, short flags) { |
| // Check the stack |
| if (connectionStack_.empty()) { |
| return new TConnection(socket, flags, this); |
| } else { |
| TConnection* result = connectionStack_.top(); |
| connectionStack_.pop(); |
| result->init(socket, flags, this); |
| return result; |
| } |
| } |
| |
| /** |
| * Returns a connection to the stack |
| */ |
| void TNonblockingServer::returnConnection(TConnection* connection) { |
| connectionStack_.push(connection); |
| } |
| |
| /** |
| * Server socket had something happen |
| */ |
| void TNonblockingServer::handleEvent(int fd, short which) { |
| // Make sure that libevent didn't fuck up the socket handles |
| assert(fd == serverSocket_); |
| |
| // Server socket accepted a new connection |
| socklen_t addrLen; |
| struct sockaddr addr; |
| addrLen = sizeof(addr); |
| |
| // Going to accept a new client socket |
| int clientSocket; |
| |
| // Accept as many new clients as possible, even though libevent signaled only |
| // one, this helps us to avoid having to go back into the libevent engine so |
| // many times |
| while ((clientSocket = accept(fd, &addr, &addrLen)) != -1) { |
| |
| // Explicitly set this socket to NONBLOCK mode |
| int flags; |
| if ((flags = fcntl(clientSocket, F_GETFL, 0)) < 0 || |
| fcntl(clientSocket, F_SETFL, flags | O_NONBLOCK) < 0) { |
| GlobalOutput("thriftServerEventHandler: set O_NONBLOCK"); |
| close(clientSocket); |
| return; |
| } |
| |
| // Create a new TConnection for this client socket. |
| TConnection* clientConnection = |
| createConnection(clientSocket, EV_READ | EV_PERSIST); |
| |
| // Fail fast if we could not create a TConnection object |
| if (clientConnection == NULL) { |
| fprintf(stderr, "thriftServerEventHandler: failed TConnection factory"); |
| close(clientSocket); |
| return; |
| } |
| |
| // Put this client connection into the proper state |
| clientConnection->transition(); |
| } |
| |
| // Done looping accept, now we have to make sure the error is due to |
| // blocking. Any other error is a problem |
| if (errno != EAGAIN && errno != EWOULDBLOCK) { |
| GlobalOutput("thriftServerEventHandler: accept()"); |
| } |
| } |
| |
| /** |
| * Creates a socket to listen on and binds it to the local port. |
| */ |
| void TNonblockingServer::listenSocket() { |
| int s; |
| struct addrinfo hints, *res, *res0; |
| int error; |
| |
| char port[sizeof("65536") + 1]; |
| memset(&hints, 0, sizeof(hints)); |
| hints.ai_family = PF_UNSPEC; |
| hints.ai_socktype = SOCK_STREAM; |
| hints.ai_flags = AI_PASSIVE | AI_ADDRCONFIG; |
| sprintf(port, "%d", port_); |
| |
| // Wildcard address |
| error = getaddrinfo(NULL, port, &hints, &res0); |
| if (error) { |
| GlobalOutput("TNonblockingServer::serve() getaddrinfo"); |
| return; |
| } |
| |
| // Pick the ipv6 address first since ipv4 addresses can be mapped |
| // into ipv6 space. |
| for (res = res0; res; res = res->ai_next) { |
| if (res->ai_family == AF_INET6 || res->ai_next == NULL) |
| break; |
| } |
| |
| // Create the server socket |
| s = socket(res->ai_family, res->ai_socktype, res->ai_protocol); |
| if (s == -1) { |
| freeaddrinfo(res0); |
| throw TException("TNonblockingServer::serve() socket() -1"); |
| } |
| |
| int one = 1; |
| |
| // Set reuseaddr to avoid 2MSL delay on server restart |
| setsockopt(s, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one)); |
| |
| if (bind(s, res->ai_addr, res->ai_addrlen) == -1) { |
| close(s); |
| freeaddrinfo(res0); |
| throw TException("TNonblockingServer::serve() bind"); |
| } |
| |
| // Done with the addr info |
| freeaddrinfo(res0); |
| |
| // Set up this file descriptor for listening |
| listenSocket(s); |
| } |
| |
| /** |
| * Takes a socket created by listenSocket() and sets various options on it |
| * to prepare for use in the server. |
| */ |
| void TNonblockingServer::listenSocket(int s) { |
| // Set socket to nonblocking mode |
| int flags; |
| if ((flags = fcntl(s, F_GETFL, 0)) < 0 || |
| fcntl(s, F_SETFL, flags | O_NONBLOCK) < 0) { |
| close(s); |
| throw TException("TNonblockingServer::serve() O_NONBLOCK"); |
| } |
| |
| int one = 1; |
| struct linger ling = {0, 0}; |
| |
| // Keepalive to ensure full result flushing |
| setsockopt(s, SOL_SOCKET, SO_KEEPALIVE, &one, sizeof(one)); |
| |
| // Turn linger off to avoid hung sockets |
| setsockopt(s, SOL_SOCKET, SO_LINGER, &ling, sizeof(ling)); |
| |
| // Set TCP nodelay if available, MAC OS X Hack |
| // See http://lists.danga.com/pipermail/memcached/2005-March/001240.html |
| #ifndef TCP_NOPUSH |
| setsockopt(s, IPPROTO_TCP, TCP_NODELAY, &one, sizeof(one)); |
| #endif |
| |
| if (listen(s, LISTEN_BACKLOG) == -1) { |
| close(s); |
| throw TException("TNonblockingServer::serve() listen"); |
| } |
| |
| // Cool, this socket is good to go, set it as the serverSocket_ |
| serverSocket_ = s; |
| } |
| |
| /** |
| * Register the core libevent events onto the proper base. |
| */ |
| void TNonblockingServer::registerEvents(event_base* base) { |
| assert(serverSocket_ != -1); |
| assert(!eventBase_); |
| eventBase_ = base; |
| |
| // Print some libevent stats |
| fprintf(stderr, |
| "libevent %s method %s\n", |
| event_get_version(), |
| event_get_method()); |
| |
| // Register the server event |
| event_set(&serverEvent_, |
| serverSocket_, |
| EV_READ | EV_PERSIST, |
| TNonblockingServer::eventHandler, |
| this); |
| event_base_set(eventBase_, &serverEvent_); |
| |
| // Add the event and start up the server |
| if (-1 == event_add(&serverEvent_, 0)) { |
| throw TException("TNonblockingServer::serve(): coult not event_add"); |
| } |
| } |
| |
| /** |
| * Main workhorse function, starts up the server listening on a port and |
| * loops over the libevent handler. |
| */ |
| void TNonblockingServer::serve() { |
| // Init socket |
| listenSocket(); |
| |
| // Initialize libevent core |
| registerEvents(static_cast<event_base*>(event_init())); |
| |
| // Run pre-serve callback function if we have one |
| if (preServeCallback_) { |
| preServeCallback_(preServeCallbackArg_); |
| } |
| |
| // Run libevent engine, never returns, invokes calls to eventHandler |
| event_base_loop(eventBase_, 0); |
| } |
| |
| }}} // facebook::thrift::server |