| # Build compiler using CMake |
| |
| ## build on Unix-like System |
| |
| ### build using cmake |
| |
| Use the following steps to build using cmake: |
| |
| ``` |
| mkdir cmake-build |
| cd cmake-build |
| cmake .. |
| make |
| ``` |
| |
| ### Create an eclipse project |
| |
| ``` |
| mkdir cmake-ec && cd cmake-ec |
| cmake -G "Eclipse CDT4 - Unix Makefiles" .. |
| make |
| ``` |
| |
| Now open the folder cmake-ec using eclipse. |
| |
| |
| ## Cross compile using mingw32 and generate a Windows Installer with CPack |
| |
| ``` |
| mkdir cmake-mingw32 && cd cmake-mingw32 |
| cmake -DCMAKE_TOOLCHAIN_FILE=../build/cmake/mingw32-toolchain.cmake -DBUILD_COMPILER=ON -DBUILD_LIBRARIES=OFF -DBUILD_TESTING=OFF -DBUILD_EXAMPLES=OFF .. |
| cpack |
| ``` |
| |
| # Build on windows |
| |
| ### using Git Bash |
| |
| Git Bash provides flex and bison, so you just need to do this: |
| |
| ``` |
| mkdir cmake-vs && cd cmake-vs |
| cmake -DWITH_SHARED_LIB=off .. |
| ``` |
| |
| ### using Win flex-bison |
| |
| In order to build on windows with winflexbison a few additional steps are necessary: |
| |
| 1. Download winflexbison from http://sourceforge.net/projects/winflexbison/ |
| 2. Extract the winflex bison files to for e.g. C:\winflexbison |
| 3. Make the CMake variables point to the correct binaries. |
| * FLEX_EXECUTABLE = C:/winbuild/win_flex.exe |
| * BISON_EXECUTABLE = C:/winbuild/win_bison.exe |
| 4. Generate a Visual Studio project: |
| ``` |
| mkdir cmake-vs && cd cmake-vs |
| cmake -G "Visual Studio 12" -DWITH_SHARED_LIB=off .. |
| ``` |
| 5. Now open the folder build_vs using Visual Studio 2013. |
| |
| # Building the Thrift IDL compiler in Windows |
| |
| If you don't want to use CMake you can use the already available Visual Studio |
| 2010 solution. |
| The Visual Studio project contains pre-build commands to generate the |
| thriftl.cc, thrifty.cc and thrifty.hh files which are necessary to build |
| the compiler. These depend on bison, flex and their dependencies to |
| work properly. |
| Download flex & bison as described above. |
| Place these binaries somewhere in the path and |
| rename win_flex.exe and win_bison.exe to flex.exe and bison.exe respectively. |
| |
| If this doesn't work on a system, try these manual pre-build steps. |
| |
| Open compiler.sln and remove the Pre-build commands under the project's |
| Properties -> Build Events -> Pre-Build Events. |
| |
| From a command prompt: |
| ``` |
| cd thrift/compiler/cpp |
| flex -osrc\thrift\thriftl.cc src\thrift\thriftl.ll |
| ``` |
| In the generated thriftl.cc, comment out #include <unistd.h> |
| |
| Place a copy of bison.simple in thrift/compiler/cpp |
| ``` |
| bison -y -o "src/thrift/thrifty.cc" --defines src/thrift/thrifty.yy |
| move src\thrift\thrifty.cc.hh src\thrift\thrifty.hh |
| ``` |
| |
| Bison might generate the yacc header file "thrifty.cc.h" with just one h ".h" extension; in this case you'll have to rename to "thrifty.h". |
| |
| ``` |
| move src\thrift\version.h.in src\thrift\version.h |
| ``` |
| |
| Download inttypes.h from the interwebs and place it in an include path |
| location (e.g. thrift/compiler/cpp/src). |
| |
| Build the compiler in Visual Studio. |