THRIFT-1681: Add Lua Support Patch: Dave Watson

Github Pull Request: This closes #92
diff --git a/lib/lua/src/luasocket.c b/lib/lua/src/luasocket.c
new file mode 100644
index 0000000..c8a678f
--- /dev/null
+++ b/lib/lua/src/luasocket.c
@@ -0,0 +1,386 @@
+//
+// Licensed to the Apache Software Foundation (ASF) under one
+// or more contributor license agreements. See the NOTICE file
+// distributed with this work for additional information
+// regarding copyright ownership. The ASF licenses this file
+// to you under the Apache License, Version 2.0 (the
+// "License"); you may not use this file except in compliance
+// with the License. You may obtain a copy of the License at
+//
+//   http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing,
+// software distributed under the License is distributed on an
+// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+// KIND, either express or implied. See the License for the
+// specific language governing permissions and limitations
+// under the License.
+//
+
+#include <lua.h>
+#include <lauxlib.h>
+
+#include <unistd.h>
+#include "string.h"
+#include "socket.h"
+
+////////////////////////////////////////////////////////////////////////////////
+
+static const char *SOCKET_ANY     = "__thrift_socket_any";
+static const char *SOCKET_CONN    = "__thrift_socket_connected";
+
+static const char *SOCKET_GENERIC = "__thrift_socket_generic";
+static const char *SOCKET_CLIENT  = "__thrift_socket_client";
+static const char *SOCKET_SERVER  = "__thrift_socket_server";
+
+static const char *DEFAULT_HOST   = "localhost";
+
+typedef struct __t_tcp {
+  t_socket sock;
+  int timeout; // Milliseconds
+} t_tcp;
+typedef t_tcp *p_tcp;
+
+////////////////////////////////////////////////////////////////////////////////
+// Util
+
+static void throw_argerror(lua_State *L, int index, const char *expected) {
+  char msg[256];
+  sprintf(msg, "%s expected, got %s", expected, luaL_typename(L, index));
+  luaL_argerror(L, index, msg);
+}
+
+static void *checkgroup(lua_State *L, int index, const char *groupname) {
+  if (!lua_getmetatable(L, index)) {
+    throw_argerror(L, index, groupname);
+  }
+
+  lua_pushstring(L, groupname);
+  lua_rawget(L, -2);
+  if (lua_isnil(L, -1)) {
+    lua_pop(L, 2);
+    throw_argerror(L, index, groupname);
+  } else {
+    lua_pop(L, 2);
+    return lua_touserdata(L, index);
+  }
+  return NULL; // Not reachable
+}
+
+static void *checktype(lua_State *L, int index, const char *typename) {
+  if (strcmp(typename, SOCKET_ANY) == 0 ||
+      strcmp(typename, SOCKET_CONN) == 0) {
+    return checkgroup(L, index, typename);
+  } else {
+    return luaL_checkudata(L, index, typename);
+  }
+}
+
+static void settype(lua_State *L, int index, const char *typename) {
+  luaL_getmetatable(L, typename);
+  lua_setmetatable(L, index);
+}
+
+#define LUA_SUCCESS_RETURN(L) \
+  lua_pushnumber(L, 1); \
+  return 1
+
+#define LUA_CHECK_RETURN(L, err) \
+  if (err) { \
+    lua_pushnil(L); \
+    lua_pushstring(L, err); \
+    return 2; \
+  } \
+  LUA_SUCCESS_RETURN(L)
+
+////////////////////////////////////////////////////////////////////////////////
+
+static int l_socket_create(lua_State *L);
+static int l_socket_destroy(lua_State *L);
+static int l_socket_settimeout(lua_State *L);
+static int l_socket_getsockinfo(lua_State *L);
+
+static int l_socket_accept(lua_State *L);
+static int l_socket_listen(lua_State *L);
+
+static int l_socket_create_and_connect(lua_State *L);
+static int l_socket_connect(lua_State *L);
+static int l_socket_send(lua_State *L);
+static int l_socket_receive(lua_State *L);
+
+////////////////////////////////////////////////////////////////////////////////
+
+static const struct luaL_Reg methods_generic[] = {
+  {"destroy",     l_socket_destroy},
+  {"settimeout",  l_socket_settimeout},
+  {"getsockinfo", l_socket_getsockinfo},
+  {"listen",      l_socket_listen},
+  {"connect",     l_socket_connect},
+  {NULL, NULL}
+};
+
+static const struct luaL_Reg methods_server[] = {
+  {"destroy",     l_socket_destroy},
+  {"getsockinfo", l_socket_getsockinfo},
+  {"accept",      l_socket_accept},
+  {"send",        l_socket_send},
+  {"receive",     l_socket_receive},
+  {NULL, NULL}
+};
+
+static const struct luaL_Reg methods_client[] = {
+  {"destroy",     l_socket_destroy},
+  {"settimeout",  l_socket_settimeout},
+  {"getsockinfo", l_socket_getsockinfo},
+  {"send",        l_socket_send},
+  {"receive",     l_socket_receive},
+  {NULL, NULL}
+};
+
+static const struct luaL_Reg funcs_luasocket[] = {
+  {"create",             l_socket_create},
+  {"create_and_connect", l_socket_create_and_connect},
+  {NULL, NULL}
+};
+
+////////////////////////////////////////////////////////////////////////////////
+
+// Check/enforce inheritance
+static void add_to_group(lua_State *L,
+                  const char *metatablename,
+                  const char *groupname) {
+  luaL_getmetatable(L, metatablename); // mt
+  lua_pushstring(L, groupname);        // mt, "name"
+  lua_pushboolean(L, 1);               // mt, "name", true
+  lua_rawset(L, -3);                   // mt
+  lua_pop(L, 1);
+}
+
+static void set_methods(lua_State *L,
+  const char *metatablename,
+  const struct luaL_Reg *methods) {
+  luaL_getmetatable(L, metatablename);   // mt
+  // Create the __index table
+  lua_pushstring(L, "__index");          // mt, "__index"
+  lua_newtable(L);                       // mt, "__index", t
+  for (; methods->name; methods++) {
+    lua_pushstring(L, methods->name);    // mt, "__index", t, "name"
+    lua_pushcfunction(L, methods->func); // mt, "__index", t, "name", func
+    lua_rawset(L, -3);                   // mt, "__index", t
+  }
+  lua_rawset(L, -3);                     // mt
+  lua_pop(L, 1);
+}
+
+int luaopen_libluasocket(lua_State *L) {
+  luaL_newmetatable(L, SOCKET_GENERIC);
+  luaL_newmetatable(L, SOCKET_CLIENT);
+  luaL_newmetatable(L, SOCKET_SERVER);
+  lua_pop(L, 3);
+  add_to_group(L, SOCKET_GENERIC, SOCKET_ANY);
+  add_to_group(L, SOCKET_CLIENT, SOCKET_ANY);
+  add_to_group(L, SOCKET_SERVER, SOCKET_ANY);
+  add_to_group(L, SOCKET_CLIENT, SOCKET_CONN);
+  add_to_group(L, SOCKET_SERVER, SOCKET_CONN);
+  set_methods(L, SOCKET_GENERIC, methods_generic);
+  set_methods(L, SOCKET_CLIENT, methods_client);
+  set_methods(L, SOCKET_SERVER, methods_server);
+
+  luaL_register(L, "luasocket", funcs_luasocket);
+  return 1;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// General
+
+// sock,err create(bind_host, bind_port)
+// sock,err create(bind_host) -> any port
+// sock,err create() -> any port on localhost
+static int l_socket_create(lua_State *L) {
+  const char *err;
+  t_socket sock;
+  const char *addr = lua_tostring(L, 1);
+  if (!addr) {
+    addr = DEFAULT_HOST;
+  }
+  unsigned short port = lua_tonumber(L, 2);
+  err = tcp_create(&sock);
+  if (!err) {
+    err = tcp_bind(&sock, addr, port); // bind on create
+    if (err) {
+      tcp_destroy(&sock);
+    } else {
+      p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
+      settype(L, -2, SOCKET_GENERIC);
+      socket_setnonblocking(&sock);
+      tcp->sock = sock;
+      tcp->timeout = 0;
+      return 1; // Return userdata
+    }
+  }
+  LUA_CHECK_RETURN(L, err);
+}
+
+// destroy()
+static int l_socket_destroy(lua_State *L) {
+  p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_ANY);
+  const char *err = tcp_destroy(&tcp->sock);
+  LUA_CHECK_RETURN(L, err);
+}
+
+// send(socket, data)
+static int l_socket_send(lua_State *L) {
+  p_tcp self = (p_tcp) checktype(L, 1, SOCKET_CONN);
+  p_tcp tcp = (p_tcp) checktype(L, 2, SOCKET_CONN);
+  size_t len;
+  const char *data = luaL_checklstring(L, 3, &len);
+  const char *err =
+    tcp_send(&tcp->sock, data, len, tcp->timeout);
+  LUA_CHECK_RETURN(L, err);
+}
+
+#define LUA_READ_STEP 8192
+static int l_socket_receive(lua_State *L) {
+  p_tcp self = (p_tcp) checktype(L, 1, SOCKET_CONN);
+  p_tcp handle = (p_tcp) checktype(L, 2, SOCKET_CONN);
+  size_t len = luaL_checknumber(L, 3);
+  char buf[LUA_READ_STEP];
+  const char *err = NULL;
+  int received;
+  size_t got = 0, step = 0;
+  luaL_Buffer b;
+
+  luaL_buffinit(L, &b);
+  do {
+    step = (LUA_READ_STEP < len - got ? LUA_READ_STEP : len - got);
+    err = tcp_raw_receive(&handle->sock, buf, step, self->timeout, &received);
+    if (err == NULL) {
+      luaL_addlstring(&b, buf, received);
+      got += received;
+    }
+  } while (err == NULL && got < len);
+
+  if (err) {
+    lua_pushnil(L);
+    lua_pushstring(L, err);
+    return 2;
+  }
+  luaL_pushresult(&b);
+  return 1;
+}
+
+// settimeout(timeout)
+static int l_socket_settimeout(lua_State *L) {
+  p_tcp self = (p_tcp) checktype(L, 1, SOCKET_ANY);
+  int timeout = luaL_checknumber(L, 2);
+  self->timeout = timeout;
+  LUA_SUCCESS_RETURN(L);
+}
+
+// table getsockinfo()
+static int l_socket_getsockinfo(lua_State *L) {
+  char buf[256];
+  short port = 0;
+  p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_ANY);
+  if (socket_get_info(&tcp->sock, &port, buf, 256) == SUCCESS) {
+    lua_newtable(L);                    // t
+    lua_pushstring(L, "host");          // t, "host"
+    lua_pushstring(L, buf);             // t, "host", buf
+    lua_rawset(L, -3);                  // t
+    lua_pushstring(L, "port");          // t, "port"
+    lua_pushnumber(L, port);            // t, "port", port
+    lua_rawset(L, -3);                  // t
+    return 1;
+  }
+  return 0;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Server
+
+// accept()
+static int l_socket_accept(lua_State *L) {
+  const char *err;
+  p_tcp self = (p_tcp) checktype(L, 1, SOCKET_SERVER);
+  t_socket sock;
+  err = tcp_accept(&self->sock, &sock, self->timeout);
+  if (!err) { // Success
+    // Create a reference to the client
+    p_tcp client = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
+    settype(L, 2, SOCKET_CLIENT);
+    socket_setnonblocking(&sock);
+    client->sock = sock;
+    client->timeout = self->timeout;
+    return 1;
+  }
+  LUA_CHECK_RETURN(L, err);
+}
+
+static int l_socket_listen(lua_State *L) {
+  const char* err;
+  p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_GENERIC);
+  int backlog = 10;
+  err = tcp_listen(&tcp->sock, backlog);
+  if (!err) {
+    // Set the current as a server
+    settype(L, 1, SOCKET_SERVER); // Now a server
+  }
+  LUA_CHECK_RETURN(L, err);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Client
+
+// create_and_connect(host, port, timeout)
+extern double __gettime();
+static int l_socket_create_and_connect(lua_State *L) {
+  const char* err = NULL;
+  double end;
+  t_socket sock;
+  const char *host = luaL_checkstring(L, 1);
+  unsigned short port = luaL_checknumber(L, 2);
+  int timeout = luaL_checknumber(L, 3);
+
+  // Create and connect loop for timeout milliseconds
+  end = __gettime() + timeout/1000;
+  do {
+    // Create the socket
+    err = tcp_create(&sock);
+    if (!err) {
+      // Bind to any port on localhost
+      err = tcp_bind(&sock, DEFAULT_HOST, 0);
+      if (err) {
+        tcp_destroy(&sock);
+      } else {
+        // Connect
+        err = tcp_connect(&sock, host, port, timeout);
+        if (err) {
+          tcp_destroy(&sock);
+          usleep(100000); // sleep for 100ms
+        } else {
+          p_tcp tcp = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
+          settype(L, -2, SOCKET_CLIENT);
+          socket_setnonblocking(&sock);
+          tcp->sock = sock;
+          tcp->timeout = timeout;
+          return 1; // Return userdata
+        }
+      }
+    }
+  } while (err && __gettime() < end);
+
+  LUA_CHECK_RETURN(L, err);
+}
+
+// connect(host, port)
+static int l_socket_connect(lua_State *L) {
+  const char *err;
+  p_tcp tcp = (p_tcp) checktype(L, 1, SOCKET_GENERIC);
+  const char *host = luaL_checkstring(L, 2);
+  unsigned short port = luaL_checknumber(L, 3);
+  err = tcp_connect(&tcp->sock, host, port, tcp->timeout);
+  if (!err) {
+    settype(L, 1, SOCKET_CLIENT); // Now a client
+  }
+  LUA_CHECK_RETURN(L, err);
+}