C++: Make write{Struct,Field}Begin take "name" as a const char*.
Summary:
These methods previously took name as a const string&. While that way
is more idiomatic, it requires a temporary string to be constructed
when we pass a string literal (which is always). This was significantly
slowing down the serialization of field-heavy structures. This change
will break ABI compatibility, but the serialization speed boost with
no external API changes is too important to pass up.
Reviewed By: mcslee, aditya
Test Plan: make check
TracCamp Project: Thrift
Revert Plan: ok
git-svn-id: https://svn.apache.org/repos/asf/incubator/thrift/trunk@665672 13f79535-47bb-0310-9956-ffa450edef68
diff --git a/lib/cpp/src/protocol/TDenseProtocol.h b/lib/cpp/src/protocol/TDenseProtocol.h
index 713b57a..5dd5a8c 100644
--- a/lib/cpp/src/protocol/TDenseProtocol.h
+++ b/lib/cpp/src/protocol/TDenseProtocol.h
@@ -84,11 +84,11 @@
virtual uint32_t writeMessageEnd();
- virtual uint32_t writeStructBegin(const std::string& name);
+ virtual uint32_t writeStructBegin(const char* name);
virtual uint32_t writeStructEnd();
- virtual uint32_t writeFieldBegin(const std::string& name,
+ virtual uint32_t writeFieldBegin(const char* name,
const TType fieldType,
const int16_t fieldId);