C++ Thrift coding style changes

Summary: Make underscore for class members consistent


git-svn-id: https://svn.apache.org/repos/asf/incubator/thrift/trunk@664818 13f79535-47bb-0310-9956-ffa450edef68
diff --git a/lib/cpp/src/server/TNonblockingServer.h b/lib/cpp/src/server/TNonblockingServer.h
new file mode 100644
index 0000000..565486c
--- /dev/null
+++ b/lib/cpp/src/server/TNonblockingServer.h
@@ -0,0 +1,195 @@
+#ifndef _THRIFT_SERVER_TNONBLOCKINGSERVER_H_
+#define _THRIFT_SERVER_TNONBLOCKINGSERVER_H_ 1
+
+#include "Thrift.h"
+#include "server/TServer.h"
+#include "transport/TMemoryBuffer.h"
+#include <stack>
+#include <event.h>
+
+#
+
+namespace facebook { namespace thrift { namespace server { 
+
+using boost::shared_ptr;
+
+// Forward declaration of class
+class TConnection;
+
+/**
+ * This is a non-blocking server in C++ for high performance that operates a
+ * single IO thread. It assumes that all incoming requests are framed with a
+ * 4 byte length indicator and writes out responses using the same framing.
+ *
+ * It does not use the TServerTransport framework, but rather has socket
+ * operations hardcoded for use with select.
+ *
+ * @author Mark Slee <mcslee@facebook.com>
+ */
+class TNonblockingServer : public TServer {
+ private:
+
+  // Listen backlog
+  static const int LISTEN_BACKLOG = 1024;
+
+  // Server socket file descriptor
+  int serverSocket_;
+
+  // Port server runs on
+  int port_;
+
+  /**
+   * This is a stack of all the objects that have been created but that
+   * are NOT currently in use. When we close a connection, we place it on this
+   * stack so that the object can be reused later, rather than freeing the
+   * memory and reallocating a new object later.
+   */
+  std::stack<TConnection*> connectionStack_;
+
+  void handleEvent(int fd, short which);
+
+ public:
+  TNonblockingServer(shared_ptr<TProcessor> processor,
+                     shared_ptr<TServerOptions> options,
+                     int port) :
+    TServer(processor, options), serverSocket_(0), port_(port) {}
+    
+  ~TNonblockingServer() {}
+
+  TConnection* createConnection(int socket, short flags);
+
+  void returnConnection(TConnection* connection);
+
+  static void eventHandler(int fd, short which, void* v) {
+    ((TNonblockingServer*)v)->handleEvent(fd, which);
+  }
+
+  void serve();
+};
+
+/**
+ * Two states for sockets, recv and send mode
+ */
+enum TSocketState {
+  SOCKET_RECV,
+  SOCKET_SEND
+};
+
+/**
+ * Four states for the nonblocking servr:
+ *  1) initialize
+ *  2) read 4 byte frame size
+ *  3) read frame of data
+ *  4) send back data (if any)
+ */
+enum TAppState {
+  APP_INIT,
+  APP_READ_FRAME_SIZE,
+  APP_READ_REQUEST,
+  APP_SEND_RESULT
+};
+
+/**
+ * Represents a connection that is handled via libevent. This connection
+ * essentially encapsulates a socket that has some associated libevent state.
+ */
+class TConnection {
+ private:
+
+  // Server handle
+  TNonblockingServer* server_;
+
+  // Socket handle
+  int socket_;
+
+  // Libevent object
+  struct event event_;
+
+  // Libevent flags
+  short eventFlags_;
+
+  // Socket mode
+  TSocketState socketState_;
+
+  // Application state
+  TAppState appState_;
+
+  // How much data needed to read
+  uint32_t readWant_;
+
+  // Where in the read buffer are we
+  uint32_t readBufferPos_;
+
+  // Read buffer
+  uint8_t* readBuffer_;
+
+  // Read buffer size
+  uint32_t readBufferSize_;
+
+  // Write buffer
+  uint8_t* writeBuffer_;
+  
+  // Write buffer size
+  uint32_t writeBufferSize_;
+
+  // How far through writing are we?
+  uint32_t writeBufferPos_;
+
+  // Transport to read from
+  shared_ptr<TMemoryBuffer> inputTransport_;
+
+  // Transport that processor writes to
+  shared_ptr<TMemoryBuffer> outputTransport_;
+
+  // Go into read mode
+  void setRead() {
+    setFlags(EV_READ | EV_PERSIST);
+  }
+
+  // Go into write mode
+  void setWrite() {
+    setFlags(EV_WRITE | EV_PERSIST);
+  }
+
+  // Set event flags
+  void setFlags(short eventFlags);
+
+  // Libevent handlers
+  void workSocket();
+
+  // Close this client and reset
+  void close();
+
+ public:
+
+  // Constructor
+  TConnection(int socket, short eventFlags, TNonblockingServer *s) {
+    readBuffer_ = (uint8_t*)malloc(1024);
+    if (readBuffer_ == NULL) {
+      throw new facebook::thrift::Exception("Out of memory.");
+    }
+    readBufferSize_ = 1024;
+    
+    // Allocate input and output tranpsorts
+    inputTransport_ = shared_ptr<TMemoryBuffer>(new TMemoryBuffer(readBuffer_, readBufferSize_));
+    outputTransport_ = shared_ptr<TMemoryBuffer>(new TMemoryBuffer());
+    
+    init(socket, eventFlags, s);
+  }
+
+  // Initialize
+  void init(int socket, short eventFlags, TNonblockingServer *s);
+
+  // Transition into a new state
+  void transition();
+
+  // Handler wrapper
+  static void eventHandler(int fd, short which, void* v) {
+    assert(fd = ((TConnection*)v)->socket_);
+    ((TConnection*)v)->workSocket();
+  }
+};
+
+}}} // facebook::thrift::server
+
+#endif // #ifndef _THRIFT_SERVER_TSIMPLESERVER_H_